EquipVerse

★ — ADVANCED

Character Modeling for AAA Games — Full Pipeline

Build a hero character to AAA-game spec — sculpt, retopo, bake, texture, rig, LODs, drop-in for UE5.

A 22-hour deep dive into AAA game character production. Hero character pipeline from concept reference through sculpt, retopo, baking, texturing, rigging, LOD generation and UE5 BP integration. Built from real game-character production playbooks.

01 — Outcomes

What you\'ll walk away with.

  • 01 AAA character production pipeline overview
  • 02 Hero sculpt in ZBrush
  • 03 Retopo and UV for game performance
  • 04 Baking and texture authoring (Substance, Mari)
  • 05 Rigging with UE5 mannequin compatibility
  • 06 LOD generation and hair cards
  • 07 BP_Character integration with input

02 — Curriculum

16 modules · 22h

  • M01

    Module 1 — AAA pipeline overview

  • M02

    Module 2 — Reference and concept reading

  • M03

    Module 3 — High-poly hero sculpt

  • M04

    Module 4 — Topology for performance

  • M05

    Module 5 — UV layout

  • M06

    Module 6 — Bake and texture authoring

  • M07

    Module 7 — Substance Painter character workflow

  • M08

    Module 8 — Hair cards from groom

  • M09

    Module 9 — Rigging on UE5 mannequin

  • M10

    Module 10 — Skinning and weight paint

  • M11

    Module 11 — LOD generation

  • M12

    Module 12 — Material setup in UE5

  • M13

    Module 13 — BP_Character setup

  • M14

    Module 14 — Input and animation

  • M15

    Module 15 — Performance profiling

  • M16

    Module 16 — Ship checklist

— Audience

Indie game devs, character artists

— Prerequisites

  • · Intermediate ZBrush, basic UE5

— Software

  • · ZBrush
  • · Maya / Blender
  • · Substance Painter
  • · UE5

⌁ READY TO ENROLL

Lifetime access. $599.

Enroll via Stripe ↗

★ — Studio Dispatch

Pipeline notes,
monthly.