★ — ADVANCED
Character Modeling for AAA Games — Full Pipeline
Build a hero character to AAA-game spec — sculpt, retopo, bake, texture, rig, LODs, drop-in for UE5.
A 22-hour deep dive into AAA game character production. Hero character pipeline from concept reference through sculpt, retopo, baking, texturing, rigging, LOD generation and UE5 BP integration. Built from real game-character production playbooks.
01 — Outcomes
What you\'ll walk away with.
- 01 AAA character production pipeline overview
- 02 Hero sculpt in ZBrush
- 03 Retopo and UV for game performance
- 04 Baking and texture authoring (Substance, Mari)
- 05 Rigging with UE5 mannequin compatibility
- 06 LOD generation and hair cards
- 07 BP_Character integration with input
02 — Curriculum
16 modules · 22h
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M01
Module 1 — AAA pipeline overview
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M02
Module 2 — Reference and concept reading
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M03
Module 3 — High-poly hero sculpt
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M04
Module 4 — Topology for performance
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M05
Module 5 — UV layout
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M06
Module 6 — Bake and texture authoring
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M07
Module 7 — Substance Painter character workflow
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M08
Module 8 — Hair cards from groom
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M09
Module 9 — Rigging on UE5 mannequin
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M10
Module 10 — Skinning and weight paint
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M11
Module 11 — LOD generation
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M12
Module 12 — Material setup in UE5
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M13
Module 13 — BP_Character setup
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M14
Module 14 — Input and animation
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M15
Module 15 — Performance profiling
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M16
Module 16 — Ship checklist
— Audience
Indie game devs, character artists
— Prerequisites
- · Intermediate ZBrush, basic UE5
— Software
- · ZBrush
- · Maya / Blender
- · Substance Painter
- · UE5
⌁ READY TO ENROLL