★ — INTERMEDIATE
Marvelous Designer for MetaHumans — Wardrobe & Cloth Sim
Design photoreal wardrobe in Marvelous Designer and integrate with cloth simulation for cinema-grade MetaHumans.
The complete wardrobe pipeline: from pattern design in Marvelous Designer through cloth simulation to UE5 integration. Learn how to dress a MetaHuman in custom outfits that simulate, look photoreal, and ship to any modern engine.
01 — Outcomes
What you\'ll walk away with.
- 01 Marvelous Designer pattern design
- 02 Fabric properties and behaviour
- 03 Cloth simulation (drape, motion)
- 04 Mesh export, retopo and UV
- 05 Houdini Vellum sim for cinematic shots
- 06 UE5 + Unity wardrobe integration
02 — Curriculum
8 modules · 8h
-
M01
Module 1 — Marvelous Designer UI and pattern panels
-
M02
Module 2 — Fabric properties and physics
-
M03
Module 3 — Designing your first outfit
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M04
Module 4 — Drape pose and final shape
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M05
Module 5 — Mesh export and retopology
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M06
Module 6 — UV and texture work
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M07
Module 7 — Houdini Vellum cinematic sim
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M08
Module 8 — UE5 + Unity character wardrobe
— Audience
Character artists, costume specialists
— Prerequisites
- · MetaHuman Foundations
— Software
- · Marvelous Designer
- · Maya or Blender
- · Houdini Indie+
- · UE5
⌁ READY TO ENROLL