★ — ADVANCED
UE5 MetaHuman Production Bootcamp
The complete production pipeline for shipping MetaHumans in Unreal Engine 5 — from import to packaged build.
A 20-hour bootcamp covering the full UE5 MetaHuman production pipeline. Live Link Face capture, mocap retargeting, Lumen lighting, Movie Render Queue cinematography, packaging for Vision Pro and game distribution. Built from real EquipVerse production work.
01 — Outcomes
What you\'ll walk away with.
- 01 Live Link Face capture pipeline
- 02 Mocap retargeting (Vicon, OptiTrack, Rokoko, Xsens)
- 03 Lumen + Nanite lighting and geometry
- 04 Movie Render Queue for cinematic output
- 05 Game-engine packaging with LODs
- 06 Vision Pro USD bundle export
02 — Curriculum
14 modules · 20h
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M01
Module 1 — UE5 project setup for MetaHumans
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M02
Module 2 — Live Link Face capture
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M03
Module 3 — Mocap retargeting workflow
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M04
Module 4 — Lumen + Nanite for character work
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M05
Module 5 — Skin and hair shader tuning
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M06
Module 6 — Cloth and groom simulation
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M07
Module 7 — Sequencer cinematography
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M08
Module 8 — Movie Render Queue
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M09
Module 9 — Performance optimisation
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M10
Module 10 — LOD generation
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M11
Module 11 — Game packaging
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M12
Module 12 — Vision Pro USD export
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M13
Module 13 — Audio2Face integration
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M14
Module 14 — Final ship checklist
— Audience
TDs, technical artists, indie devs
— Prerequisites
- · MetaHuman Foundations + UE5 basics
— Software
- · Unreal Engine 5
- · iPhone with TrueDepth (optional)
⌁ READY TO ENROLL