EquipVerse

★ — ADVANCED

UE5 MetaHuman Production Bootcamp

The complete production pipeline for shipping MetaHumans in Unreal Engine 5 — from import to packaged build.

A 20-hour bootcamp covering the full UE5 MetaHuman production pipeline. Live Link Face capture, mocap retargeting, Lumen lighting, Movie Render Queue cinematography, packaging for Vision Pro and game distribution. Built from real EquipVerse production work.

01 — Outcomes

What you\'ll walk away with.

  • 01 Live Link Face capture pipeline
  • 02 Mocap retargeting (Vicon, OptiTrack, Rokoko, Xsens)
  • 03 Lumen + Nanite lighting and geometry
  • 04 Movie Render Queue for cinematic output
  • 05 Game-engine packaging with LODs
  • 06 Vision Pro USD bundle export

02 — Curriculum

14 modules · 20h

  • M01

    Module 1 — UE5 project setup for MetaHumans

  • M02

    Module 2 — Live Link Face capture

  • M03

    Module 3 — Mocap retargeting workflow

  • M04

    Module 4 — Lumen + Nanite for character work

  • M05

    Module 5 — Skin and hair shader tuning

  • M06

    Module 6 — Cloth and groom simulation

  • M07

    Module 7 — Sequencer cinematography

  • M08

    Module 8 — Movie Render Queue

  • M09

    Module 9 — Performance optimisation

  • M10

    Module 10 — LOD generation

  • M11

    Module 11 — Game packaging

  • M12

    Module 12 — Vision Pro USD export

  • M13

    Module 13 — Audio2Face integration

  • M14

    Module 14 — Final ship checklist

— Audience

TDs, technical artists, indie devs

— Prerequisites

  • · MetaHuman Foundations + UE5 basics

— Software

  • · Unreal Engine 5
  • · iPhone with TrueDepth (optional)

⌁ READY TO ENROLL

Lifetime access. $499.

Enroll via Stripe ↗

★ — Studio Dispatch

Pipeline notes,
monthly.