EquipVerse

★ — INTERMEDIATE

Xgen Hair Grooming — From Preset to Photoreal

Replace MetaHuman preset hair with real Xgen interactive grooms — head, brows, lashes — with simulation and real-time hair-card LODs.

Xgen interactive grooming is what separates Cinema-grade MetaHumans from preset ones. This course walks you through every step of building a hero groom from scratch in Maya's Xgen, simulating it in Houdini, and baking to real-time hair cards for game-engine use.

01 — Outcomes

What you\'ll walk away with.

  • 01 Xgen interactive groom workflow in Maya
  • 02 Strand-by-strand sculpting for hero work
  • 03 Brows, lashes and peach fuzz
  • 04 Houdini Vellum hair simulation
  • 05 Hair-card LOD baking for real-time engines

02 — Curriculum

9 modules · 10h

  • M01

    Module 1 — Why Xgen beats preset hair

  • M02

    Module 2 — Maya Xgen UI and core nodes

  • M03

    Module 3 — Scalp guide curves

  • M04

    Module 4 — Strand-by-strand sculpting hero hair

  • M05

    Module 5 — Brows, lashes and peach fuzz

  • M06

    Module 6 — Houdini Vellum hair simulation

  • M07

    Module 7 — Caching and exchange formats

  • M08

    Module 8 — Hair-card LOD baking

  • M09

    Module 9 — UE5 + Unity integration

— Audience

Character artists, grooming specialists

— Prerequisites

  • · Maya basics, MetaHuman Foundations

— Software

  • · Maya (commercial)
  • · Houdini Indie or Apprentice
  • · Unreal Engine 5

⌁ READY TO ENROLL

Lifetime access. $249.

Enroll via Stripe ↗

★ — Studio Dispatch

Pipeline notes,
monthly.