EquipVerse

★ — INTERMEDIATE

ZBrush for MetaHumans — Custom Likeness Sculpting

The complete ZBrush workflow for sculpting a photoreal likeness onto the MetaHuman framework.

A deep, hands-on course in ZBrush sculpting tuned specifically for MetaHuman work. You'll sculpt a custom likeness from photo references, conform it to the MetaHuman framework using Wrap3D, and ship a final character with pore-level detail.

01 — Outcomes

What you\'ll walk away with.

  • 01 ZBrush UI and brushes for character work
  • 02 Likeness sculpting from photo references
  • 03 Edge-loop optimisation for MetaHuman conform
  • 04 Wrap3D conform pipeline end-to-end
  • 05 Pore detail, asymmetry, and final QA

02 — Curriculum

10 modules · 12h

  • M01

    Module 1 — ZBrush UI tour and essential brushes

  • M02

    Module 2 — Reading photo references like a sculptor

  • M03

    Module 3 — Block-out: getting proportions right first

  • M04

    Module 4 — Likeness pass: nose, eyes, mouth, ears

  • M05

    Module 5 — Asymmetry and natural imperfection

  • M06

    Module 6 — Skin pore detail and micro-displacement

  • M07

    Module 7 — Wrap3D conform onto MetaHuman base

  • M08

    Module 8 — Edge-loop cleanup post-conform

  • M09

    Module 9 — Texture export and Mari/Substance handoff

  • M10

    Module 10 — Final QA and shipping

— Audience

Character artists, VFX artists, indie game developers

— Prerequisites

  • · MetaHuman Foundations course or equivalent

— Software

  • · ZBrush (commercial license)
  • · Wrap3D (commercial license)
  • · MetaHuman Creator (free)

⌁ READY TO ENROLL

Lifetime access. $299.

Enroll via Stripe ↗

★ — Studio Dispatch

Pipeline notes,
monthly.