★ — INTERMEDIATE
ZBrush for MetaHumans — Custom Likeness Sculpting
The complete ZBrush workflow for sculpting a photoreal likeness onto the MetaHuman framework.
A deep, hands-on course in ZBrush sculpting tuned specifically for MetaHuman work. You'll sculpt a custom likeness from photo references, conform it to the MetaHuman framework using Wrap3D, and ship a final character with pore-level detail.
01 — Outcomes
What you\'ll walk away with.
- 01 ZBrush UI and brushes for character work
- 02 Likeness sculpting from photo references
- 03 Edge-loop optimisation for MetaHuman conform
- 04 Wrap3D conform pipeline end-to-end
- 05 Pore detail, asymmetry, and final QA
02 — Curriculum
10 modules · 12h
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M01
Module 1 — ZBrush UI tour and essential brushes
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M02
Module 2 — Reading photo references like a sculptor
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M03
Module 3 — Block-out: getting proportions right first
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M04
Module 4 — Likeness pass: nose, eyes, mouth, ears
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M05
Module 5 — Asymmetry and natural imperfection
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M06
Module 6 — Skin pore detail and micro-displacement
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M07
Module 7 — Wrap3D conform onto MetaHuman base
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M08
Module 8 — Edge-loop cleanup post-conform
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M09
Module 9 — Texture export and Mari/Substance handoff
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M10
Module 10 — Final QA and shipping
— Audience
Character artists, VFX artists, indie game developers
— Prerequisites
- · MetaHuman Foundations course or equivalent
— Software
- · ZBrush (commercial license)
- · Wrap3D (commercial license)
- · MetaHuman Creator (free)
⌁ READY TO ENROLL