EquipVerse

★ — Definition

Character Rigging

Building the bone, control and deformation system that lets a 3D character animate.

Rigging is the discipline of building the underlying bone, control and deformation system that lets a static 3D character mesh animate believably. EquipVerse rigs follow the UE5 mannequin skeleton for game-ready locomotion and add ARKit / custom facial rigs for performance-grade work.

★ — Studio Dispatch

Pipeline notes,
monthly.