★ — Definition
Character Rigging
Building the bone, control and deformation system that lets a 3D character animate.
Rigging is the discipline of building the underlying bone, control and deformation system that lets a static 3D character mesh animate believably. EquipVerse rigs follow the UE5 mannequin skeleton for game-ready locomotion and add ARKit / custom facial rigs for performance-grade work.
★ — At EquipVerse
★ — See also
- ARKit Blendshape Apple's 51-blendshape facial-rig standard — drives Live Link Face and most modern face-capture pipelines.
- MetaHuman MetaHuman is Epic Games' photoreal digital-human framework, runnable in real time inside Unreal Engine 5.
- Mocap Retargeting Mapping motion-capture data from one skeleton onto another so it animates correctly.