★ — PRICING
What a MetaHuman actually costs in 2026.
A no-bullshit breakdown of MetaHuman service pricing across every tier and use-case — Lite, Standard, Pro, Cinema, Studio, plus add-ons. With market context.
The five tiers
EquipVerse productionises MetaHumans across five core tiers, plus 17 vertical bundles and 13 add-ons. Pricing is one-time per character, USD, with commercial usage rights included.
Lite is $750: a photoreal head and base body with one outfit, base ARKit rig and UE5 / Maya / Blender export. Standard is $1,500: full body, two outfits, full ARKit + jaw + tongue, animation-ready. Pro is $3,500: sculpted custom likeness, real Xgen hair, three outfits with cloth sim, mocap retarget, custom skin shader. Cinema is $7,500: 4K cinematic-grade hero with full sim, hero rig, three mocap clips, one cinematic shot. Studio is $15,000+: dedicated 30-day engagement with up to three hero characters and supporting cast.
Vertical bundles
For specific industries, pre-bundled packages save time and money. Examples: AAA Game Hero $3,800, Brand Ambassador Avatar $2,200, Virtual Influencer Starter $1,800, Healthcare Patient Avatar $1,500, Corporate Virtual Presenter $1,200, Virtual Idol / K-Pop $4,800, AI Agent Embodiment $2,500, AI News Anchor $2,800, Virtual Fashion Model $1,950.
These bundle the right rig, the right deliverables, and the right clearance for the use-case. If you're doing one of these, start with the bundle.
Add-ons
À la carte: Custom Likeness from photos $850, Photo-real Xgen Hair $750, ARKit Facial Rig Upgrade $850, Mocap Retargeting $750 per clip, Custom Outfit $400 per piece, Cloth Simulation Pass $950, Voice + Lipsync $750 per finished minute, Cinematic Rendered Shot $1,200 per shot, UE5 Scene Integration $1,500, Unity Export $850, USD Bundle $750, 4K Texture Upgrade $850.
How EquipVerse compares to the market
A bespoke hero CG character from a tier-1 VFX vendor (Wētā FX, Industrial Light & Magic, Framestore) costs $80K–$300K and takes 3–6 months. A stylised Daz3D / Reallusion preset costs $50–$500 and looks generic. EquipVerse productionises the middle: cinema-grade fidelity at boutique-studio price, in 5–28 days, with full source files.
For comparison: HeyGen / Synthesia subscriptions are $30–$200/month for stock avatars; Soul Machines / UneeQ enterprise digital humans run $50K–$200K+ annually as SaaS. EquipVerse delivers a one-time-pay asset you own, with commercial rights, that you can run on any engine.
Hidden costs to watch for
Watch for: revision cycles beyond what's included; rush surcharges (we charge +25–50 % only on explicit request); mocap stage / actor day-rates if you're providing perf-cap; voice cloning fees if you're using ElevenLabs or similar; engine licensing for UE5 / Unity (free below revenue thresholds, royalty-bearing above).
EquipVerse pricing is fixed at order. Anything not in the deliverables list is an add-on with a posted price.