EquipVerse

★ — Definition

LODs (Levels of Detail)

Multiple geometric/texture resolutions of an asset — swapped at runtime by distance to optimise performance.

LODs (Levels of Detail) are multiple resolutions of an asset (mesh + textures) swapped at runtime based on distance from camera, ensuring performance budgets in real-time engines. EquipVerse AAA Game packages include 3-5 LOD levels per character.

★ — Studio Dispatch

Pipeline notes,
monthly.