★ — Definition
Nanite
UE5's virtualised geometry system — runs cinema-grade meshes in real time without manual LODs.
Nanite is Unreal Engine 5's virtualised geometry system that streams and renders cinematic-quality meshes in real time without manual LOD authoring. EquipVerse meshes are Nanite-ready by default.
★ — At EquipVerse
★ — See also
- Unreal Engine 5 (UE5) Epic Games' real-time engine — the native home of MetaHuman and the LED-volume virtual-production standard.
- LODs (Levels of Detail) Multiple geometric/texture resolutions of an asset — swapped at runtime by distance to optimise performance.
- MetaHuman MetaHuman is Epic Games' photoreal digital-human framework, runnable in real time inside Unreal Engine 5.